RYM Prototype at Global Games Exhibition / ZKM Karlsruhe


The first playable Prototype of RIDE YOUR MIND (RYM) is exhibited in the new game art exhibition “Global Games” at the Center for Art and Media (ZKM) in Karlsruhe, Germany. This version is very special. It is specially designed for the requirements of a museum. The game is displayed and played only by the use of an Oculus Rift virtual reality HMD. Using the Emotiv EEG headset in a museum is to complicated because the setup can only be done by experienced users and can take up to 10 minutes. As autonomous art installation it is important that the game runs in a loop and is easy to use. Because of this Jens M. Stober decided to use prerecorded EEG data to provide the players in ZKM access to his mind. While riding his mind the player can experience three different data sets such as Jens M. Stober thinking of Love, Fear or even Bananas. The EEG data has direct influence to the level and gameplay design. Here you can find a german let’s play video and more information about the exhibition Global Games at ZKM.

This is the world premiere of RIDE YOUR MIND in this speical ZKM Edition. The full version of RYM with realtime EEG features will be presented “when it’s done” ;-)

Second European Neurogame Jam in Vienna


Second European Neurogame Jam

at SUBOTRON in Vienna, Austria

On Friday 19. June 2015, the second European Neurogame Jam took place at the SUBOTRON in Vienna.

First European Neurogame Jam in Germany

by Jens M. Stober in RYM Neurogame Comments: 0 tags: Neurogame, Neurogame Jam

First European Neurogame Jam

at RMIT University‘s GEElab Europe in Karlsruhe, Germany

Friday 17. April 2015

On Friday 17. April 2015, the first European Neurogame Jam will take place at RMIT University‘s Games & Experimental Entertainment Laboratory (GEElab) Europe in Karlsruhe, Germany. The event will be hosted by Doctoral Researcher Jens M. Stober (GEElab), Diploma Candidate Iris Birnbaum (TECO/KIT), Associate Professor Dr Steffen P. Walz (GEElab) andDr Jussi Holopainen (GEElab).

Kicking off, Jens M. Stober will provide insight into his research on Neurogame Design and showcase his doctoral project Ride Your Mind. Iris Birnbaum will then present her Neurogame Design Toolchain Prototype, developed in collaboration between the GEElab and the Karlsruhe Institute of Technology’s TECO research group. The Toolchain is specially designed for Game Designers working with Unity3D.

Check out: www.neurogamejam.eu for further information

IN-GAME FOOTAGE OF V:O:I:D_AV02A (VR)


V:O:I:D  is an artistic and experimental neurogame series. The series is composed by several game play prototypes for the NeuroVR Game Ride Your Mind (RYM).

V:O:I:D_AV02A (VR) is the third experimental prototype of the series. The red dots show my excitement level and the blue dots my frustration level. The data is received by an Emotiv EEG headset and processed in UNITY3D. This version uses the Oculus Rift HMD to provide a Virtual Reality Experience triggered by EEG data.

 

IN-GAME FOOTAGE OF V:O:I:D_AV01b

by Jens M. Stober in Video, VOID Comments: 0 tags: EEG, Emotiv, Neurogame, Prototype, Unity, VOID

V:O:I:D  is an artistic and experimental neurogame series. The series is composed by several game play prototypes for the NeuroVR Game Ride Your Mind (RYM).

V:O:I:D_AV01b is the second experimental prototype of the series. The red dots show my excitement level and the blue dots my frustration level. The data is received by an Emotiv EEG headset and processed in UNITY3D.

 

In-Game Footage of V:O:I:D_AV01a

by Jens M. Stober in Video, VOID Comments: 0 tags: EEG, Emotiv, Neurogame, Prototype, Unity, VOID

V:O:I:D  is an artistic and experimental neurogame series. The series is composed by several game play prototypes for the NeuroVR Game Ride Your Mind (RYM).

V:O:I:D_AV01a is the first experimental prototype of the series. The red dots show my excitement level and the blue dots my frustration level. The data is received by an Emotiv EEG headset and processed in UNITY3D.

 

Transmission Concept of Ride Your Mind (game part)

by Jens M. Stober in RYM Neurogame Comments: 0 tags: EEG, Neurogame, Ride Your Mind, RYM

Finally – and with the help of the Emotiv and UNITY3D community – I found a way how to setup the transmission of brain signals between the Emotiv EEG headset and the UNITY3D game engine. The EEG headset collects the EEG signals triggered by the users brain. These EEG signals get displayed and converted by the emotiv Control Panel to control signals. Next the generated control signals get converted by Mind Your OSC to OSC signals. The UNITY3D game engine receives the OSC signals as a client, reads them and triggers specified game mechanics within the Neurogame Ride Your Mind (RYM). Thereby the gameplay gets procedural generated by the prior triggered game mechanic elements. After this finding I can now start to produce
game prototypes of RYM. The following figure explains the explained concept:

RYM-Game-Concept_cr