RIDE YOUR MIND – Concept Trailer


Watch the Concept Trailer of the artistic research project RIDE YOUR MIND!

RYM Prototype at Global Games Exhibition / ZKM Karlsruhe


The first playable Prototype of RIDE YOUR MIND (RYM) is exhibited in the new game art exhibition “Global Games” at the Center for Art and Media (ZKM) in Karlsruhe, Germany. This version is very special. It is specially designed for the requirements of a museum. The game is displayed and played only by the use of an Oculus Rift virtual reality HMD. Using the Emotiv EEG headset in a museum is to complicated because the setup can only be done by experienced users and can take up to 10 minutes. As autonomous art installation it is important that the game runs in a loop and is easy to use. Because of this Jens M. Stober decided to use prerecorded EEG data to provide the players in ZKM access to his mind. While riding his mind the player can experience three different data sets such as Jens M. Stober thinking of Love, Fear or even Bananas. The EEG data has direct influence to the level and gameplay design. Here you can find a german let’s play video and more information about the exhibition Global Games at ZKM.

This is the world premiere of RIDE YOUR MIND in this speical ZKM Edition. The full version of RYM with realtime EEG features will be presented “when it’s done” ;-)

Second European Neurogame Jam in Vienna


Second European Neurogame Jam

at SUBOTRON in Vienna, Austria

On Friday 19. June 2015, the second European Neurogame Jam took place at the SUBOTRON in Vienna.

First European Neurogame Jam in Germany

by Jens M. Stober in RYM Neurogame Comments: 0 tags: Neurogame, Neurogame Jam

First European Neurogame Jam

at RMIT University‘s GEElab Europe in Karlsruhe, Germany

Friday 17. April 2015

On Friday 17. April 2015, the first European Neurogame Jam will take place at RMIT University‘s Games & Experimental Entertainment Laboratory (GEElab) Europe in Karlsruhe, Germany. The event will be hosted by Doctoral Researcher Jens M. Stober (GEElab), Diploma Candidate Iris Birnbaum (TECO/KIT), Associate Professor Dr Steffen P. Walz (GEElab) andDr Jussi Holopainen (GEElab).

Kicking off, Jens M. Stober will provide insight into his research on Neurogame Design and showcase his doctoral project Ride Your Mind. Iris Birnbaum will then present her Neurogame Design Toolchain Prototype, developed in collaboration between the GEElab and the Karlsruhe Institute of Technology’s TECO research group. The Toolchain is specially designed for Game Designers working with Unity3D.

Check out: www.neurogamejam.eu for further information

IN-GAME FOOTAGE OF V:O:I:D_AV02A (VR)


V:O:I:D  is an artistic and experimental neurogame series. The series is composed by several game play prototypes for the NeuroVR Game Ride Your Mind (RYM).

V:O:I:D_AV02A (VR) is the third experimental prototype of the series. The red dots show my excitement level and the blue dots my frustration level. The data is received by an Emotiv EEG headset and processed in UNITY3D. This version uses the Oculus Rift HMD to provide a Virtual Reality Experience triggered by EEG data.

 

IN-GAME FOOTAGE OF V:O:I:D_AV01b

by Jens M. Stober in Video, VOID Comments: 0 tags: EEG, Emotiv, Neurogame, Prototype, Unity, VOID

V:O:I:D  is an artistic and experimental neurogame series. The series is composed by several game play prototypes for the NeuroVR Game Ride Your Mind (RYM).

V:O:I:D_AV01b is the second experimental prototype of the series. The red dots show my excitement level and the blue dots my frustration level. The data is received by an Emotiv EEG headset and processed in UNITY3D.

 

In-Game Footage of V:O:I:D_AV01a

by Jens M. Stober in Video, VOID Comments: 0 tags: EEG, Emotiv, Neurogame, Prototype, Unity, VOID

V:O:I:D  is an artistic and experimental neurogame series. The series is composed by several game play prototypes for the NeuroVR Game Ride Your Mind (RYM).

V:O:I:D_AV01a is the first experimental prototype of the series. The red dots show my excitement level and the blue dots my frustration level. The data is received by an Emotiv EEG headset and processed in UNITY3D.

 

Connecting the emotiv EEG headset to Unity3D via OSC

by Jens M. Stober in RYM Neurogame Comments: 0

Connecting the emotiv EEG headset to Unity3D by using Mind Your OSC (Open Sound Control) to broadcast the neurofeedback signals collected by the Brain Computer Interface (BCI) is not as hard as expected.

First I did integrate UnityOSC inside my Ride Your Mind (RYM) project to create an OSC listener (Client) to catch up the delivered Signals. This step was very simple. Just some adaptions to the already existing code (UnityOSC) such as editing the IP Adress and the listener Port.

The next step will be to sort and interpret the incoming OSC signals in Unity3D and use them as actuator to trigger game play elements within the RYM Neurogame.

The Screenshot shows the actual incoming data stream via OSC:

osc-signals-arrive-in-unity